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Rust Offsets Basic

💬 13 mensagens
📋 Como funciona o download:
  1. qwerty 2026-06-18 08:20:25
    Rust just updated so here
  2. qwerty 2026-06-18 08:20:53
    • 📄
      rust-dumper_output.h
      text/x-chdr; charset=utf-8 — 6.5 KB ✓ backup .gz
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  3. qwerty 2026-06-18 08:21:01
    • 📄
      materials.h
      text/x-chdr; charset=utf-8 — 413.5 KB ✓ backup .gz
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  4. 「GS.F」Byzolom 2026-06-18 12:15:35
    dont work
  5. 「GS.F」Byzolom 2026-06-18 12:47:18
    <@1236639626081468510> Hi, I'm using the offsets you provided (camera_pointer=0xE2FB1B8, basenetworkable_pointer=0xE2DAAA8) and they work perfectly for the camera. However, I'm having issues with the BaseNetworkable entity list decryption. Here's what I found: What works: Camera offsets work perfectly ✅ First wrapper at static_fields + 0x8 is NOT encrypted (can read directly) ✅ What doesn't work: Second value at wrapper + 0x18 is ENCRYPTED but the old decryption algorithm no longer works ❌ Old decryption constants (no longer work): ecx = (original << 0x6) | (original >> 0x1A); ecx = ecx + 0x718B2E6D; ecx = ecx ^ 0x594204AB; Reading structure: BaseNetworkable TypeInfo → static_fields → [+0x8] wrapper (NOT encrypted) wrapper → [+0x18] parent_static (ENCRYPTED - need new algo) Question: Can you provide the updated decryption algorithm/constants for the wrapper + 0x18 value (entity list)? The encrypted value I'm seeing is 0x9e2663262ee57513 and it changes each time, so I know it's encrypted but the old algorithm returns garbage. Thanks!
  6. disguiseee 2026-06-18 17:35:45
    💀
  7. ! E W G 4 2026-06-18 17:37:11
    Same
  8. disguiseee 2026-06-18 17:37:13
    update the decryptions then like what
  9. disguiseee 2026-06-18 17:37:18
    😭
  10. disguiseee 2026-06-18 17:37:37
    • 📄
      message.txt
      text/plain; charset=utf-8 — 94.1 KB ✓ backup .gz
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  11. ! E W G 4 2026-06-18 17:38:18
    🥀
  12. disguiseee 2026-06-18 17:38:31
    💀
  13. ! E W G 4 2026-06-18 17:41:55
    thats me 🤙🏽