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Rust Offsets Basic
Rust Offsets Basic
💬 13 mensagens
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qwerty 2026-06-18 08:20:25 🔗Rust just updated so here
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qwerty 2026-06-18 08:20:53 🔗
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Carregando preview...
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qwerty 2026-06-18 08:21:01 🔗
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Carregando preview...
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「GS.F」Byzolom 2026-06-18 12:15:35 🔗dont work
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「GS.F」Byzolom 2026-06-18 12:47:18 🔗<@1236639626081468510> Hi, I'm using the offsets you provided (camera_pointer=0xE2FB1B8, basenetworkable_pointer=0xE2DAAA8) and they work perfectly for the camera. However, I'm having issues with the BaseNetworkable entity list decryption. Here's what I found: What works: Camera offsets work perfectly ✅ First wrapper at static_fields + 0x8 is NOT encrypted (can read directly) ✅ What doesn't work: Second value at wrapper + 0x18 is ENCRYPTED but the old decryption algorithm no longer works ❌ Old decryption constants (no longer work): ecx = (original << 0x6) | (original >> 0x1A); ecx = ecx + 0x718B2E6D; ecx = ecx ^ 0x594204AB; Reading structure: BaseNetworkable TypeInfo → static_fields → [+0x8] wrapper (NOT encrypted) wrapper → [+0x18] parent_static (ENCRYPTED - need new algo) Question: Can you provide the updated decryption algorithm/constants for the wrapper + 0x18 value (entity list)? The encrypted value I'm seeing is 0x9e2663262ee57513 and it changes each time, so I know it's encrypted but the old algorithm returns garbage. Thanks!
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disguiseee 2026-06-18 17:35:45 🔗💀
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! E W G 4 2026-06-18 17:37:11 🔗Same
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disguiseee 2026-06-18 17:37:13 🔗update the decryptions then like what
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disguiseee 2026-06-18 17:37:18 🔗😭
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disguiseee 2026-06-18 17:37:37 🔗
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Carregando preview...
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! E W G 4 2026-06-18 17:38:18 🔗🥀
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disguiseee 2026-06-18 17:38:31 🔗💀
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! E W G 4 2026-06-18 17:41:55 🔗thats me 🤙🏽