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ARC RAIDERS - OFFSETS (STEAM) UP2DATE 03/25/2026
ARC RAIDERS - OFFSETS (STEAM) UP2DATE 03/25/2026
💬 8 mensagens
📋 Como funciona o download:
- Clique em ⬇️ Download — o arquivo vem do Discord CDN (rápido). Se o link expirou, vem do backup local.
- Arquivos
.gzestão comprimidos. Para abrir: 7-Zip (Windows) ougunzip arquivo.gz(Linux/Mac). - Isso economiza espaço no servidor. Você descomprime no seu PC — é instantâneo!
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So that i get a lot dm messages about offsets or decryptions. I thought i made this thread with the actual offsets for the steam version to not answer 100 questions. I REPEAT ITS ONLY FOR STEAM. Enjoy <a:33:1340969181994160128> .
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Splex 2026-03-21 17:36:41 🔗ARC RAIDERS - OFFSETS (STEAM) UP2DATE 21.03.2026
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tozic 2026-03-21 17:39:53 🔗👍
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Adam 2026-03-21 19:15:13 🔗W thread as always
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Adam 2026-03-21 19:15:21 🔗post them on uc
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Adam 2026-03-21 19:15:29 🔗for rep
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Splex 2026-03-25 10:34:07 🔗***OFFSETS UPDATED 03/25/2026*** ```#pragma once #include <cstdint> namespace Offsets { constexpr double WorldToMeters = 0.01; // ── Global RVAs ── constexpr uintptr_t World = 0xDCB9AB8; constexpr uintptr_t GNames = 0xD892880; constexpr uintptr_t GObjects = 0xDBE7D50; constexpr uintptr_t ViewMatrixRVA = 0; constexpr size_t GameMatrixSize = 0x80; // ── UWorld ── constexpr uintptr_t PersistentLevel = 0x110; constexpr uintptr_t AuthorityGameMode = 0x228; constexpr uintptr_t Levels = 0x248; constexpr uintptr_t GameInstanceEncrypted = 0x1C8; // ── ULevel (PersistentLevel) ── constexpr uintptr_t Actors = 0x108; constexpr uintptr_t ActorCount = Actors + 0x8; // ── UGameInstance ── constexpr uintptr_t LocalPlayers = 0xD0; // ── UPlayer → APlayerController ── constexpr uintptr_t PlayerController = 0xA0; // ── AController ── constexpr uintptr_t Pawn = 0x3F0; constexpr uintptr_t Character = 0x400; constexpr uintptr_t PlayerState = 0x3B8; constexpr uint64_t AcknowledgedPawn = 0x3F0; constexpr uintptr_t bIsDestroyed = 0x1220; // ── APlayerCameraManager ── constexpr uintptr_t ViewTarget = 0xCB0; constexpr uintptr_t DefaultFOV = 0x438; // ── AActor ── constexpr uintptr_t RootComponent = 0x238; constexpr uintptr_t ActorDisplayNameOffset = 0; // ── USceneComponent ── constexpr uintptr_t RelativeLocation = 0x258; constexpr uintptr_t RelativeRotation = RelativeLocation + 0x18; constexpr uintptr_t RelativeScale3D = 0x288; // ── ACharacter ── constexpr uintptr_t Mesh = 0x438; constexpr uintptr_t CharacterMovement = 0x440; constexpr uintptr_t CapsuleComponent = 0x448; // ── APawn (dump-verified) ── constexpr uintptr_t PawnPlayerState = 0x3D0; constexpr uintptr_t PawnController = 0x3E8; // ── InventoryComponent & Weapon ── constexpr uintptr_t InventoryComponent = 0xC60; namespace Inventory { constexpr uintptr_t LocalCurrentItemActors = 0x520; namespace WeaponItem { constexpr uintptr_t Level = 0x0240; } // ── HealthComponent ── namespace HealthComponent { constexpr uintptr_t CachedHealth = 0x6A8; constexpr uintptr_t MaxHealth = 0x348; } // ── APawn ── constexpr uintptr_t PlayerNamePrivate = 0x448; namespace Extraction { constexpr uint64_t bCanExtract = 0xB60; constexpr uint64_t ExtractionDataAsset = 0xB68; constexpr uint64_t State = 0xBF2; } } struct GameMatrix { uint8_t _pad0[0x80]; }; ```
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Splex 2026-03-25 10:34:22 🔗ARC RAIDERS - OFFSETS (STEAM) UP2DATE 03/25/2026