Deceit 2 Offsets
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-
tozic
2026-02-14 11:17:04
🔗
```c++
Found FChunkedFixedUObjectArray GObjects at offset 0x9ce6270
Off::InSDK::ObjArray::FUObjectItemSize: 18
Found FName::AppendString at Offset 0x123A1C0
Found 'FNamePool GNames' at offset 0x9BCAC08
Off::UObject::Flags: 0x8
Off::UObject::Index: 0xC
Off::UObject::Class: 0x10
Off::UObject::Outer: 0x20
Off::UObject::Name: 0x18
Off::UClass::CastFlags: 0xD8
Off::UStruct::Children: 0x48
Off::UField::Next: 0x28
Off::UStruct::SuperStruct: 0x40
Off::UStruct::Size: 0x58
Off::UStruct::MinAlignment: 0x5C
Off::UClass::CastFlags: 0xD8
Game uses FProperty system
Off::UStruct::ChildProperties: 0x50
Applaying fix to hardcoded offsets
Off::FField::Next: 0x18
Off::FField::Class: 0x8
Off::FField::Name: 0x20
Off::FField::Flags: 0x28
Off::UClass::ClassDefaultObject: 0x110
Off::UClass::ImplementedInterfaces: 0x1D8
Off::UEnum::Names: 0x40
Off::UFunction::FunctionFlags: 0xB0
Off::UFunction::ExecFunction: 0xD8
Off::Property::ElementSize: 0x34
Off::Property::ArrayDim: 0x30
Off::Property::Offset_Internal: 0x44
Off::Property::PropertyFlags: 0x38
UBoolProperty::Base: 0x70
Off::EnumProperty::Base: 0x70
UPropertySize: 0x70
Off::ObjectProperty::PropertyClass: 0x70
Off::ByteProperty::Enum: 0x70
Off::StructProperty::Struct: 0x70
Off::DelegateProperty::SignatureFunction: 0x70
Off::ArrayProperty::Inner: 0x78
Off::SetProperty::ElementProp: 0x70
Off::MapProperty::Base: 0x70
Off::InSDK::ULevel::Actors: 0xA0
Off::InSDK::UDataTable::RowMap: 0x30
PE-Offset: 0x1468F30
PE-Index: 0x4F
GWorld-Offset: 0x9E621C8
Off::InSDK::Text::TextSize: 0x10
Off::InSDK::Text::TextDatOffset: 0x0
Off::InSDK::Text::InTextDataStringOffset: 0x18
Dumper-7: bIsObjPtrInsteadOfFieldPathProperty = false
Dumper-7: bUseUint8ArrayDim = false
GameName: Deceit2
GameVersion: 5.5.3-0+UE5
FolderName: 5.5.3-0+UE5-Deceit2
```